So, here you are,
reading about this campaign. You might be a DM yourself. You might be
pondering running a Forgotten Realms campaign of your own. You might be
thinking about setting that campaign in the Moonshaes. Researching the
Moonshaes may have been what brought you to this site...
Well, in case even a smidgen of the above is true, you should probably know that Times of Turning is not 100% canon.
Gasp! Horrible, I know... but no matter how hard I try, I just can't seem to leave well enough alone. On the other hand, I'm usually much worse.
This time around, I tried to stick to the established canon as much as possible. When I did depart from it, my goal was to remain true to what I thought was the spirit of the Moonshaes. I was a stickler with this particular game, because a couple of my players are entirely new to the Forgotten Realms, and I wanted their experience to be as "authentic" as I could bring myself to make it.
"Bring myself to make it" being the key phrase there. There was still stuff I just had to change, usually due to other goals I had for the game. One of these goals was to make the campaign more human-centric, thereby (hopefully) reintroducing an air of mystery and wonder to the non-human races. Another goal was to scale back the more fantastic aspects of the setting, so it'd be more "down to earth". However, there were some things I altered simply because I just didn't like them as they stood.
What I'll attempt to provide here is a summary of the more significant changes I've made...
For the "real deal" on the Moonshaes, check out the Storyteller's Library, where you'll find all the books I've used for this campaign.
Journal Setting Characters Schedule Repository Search