
GAZETTE TROOPS WORLD MAP BIG MAP NATIONS GALLERY FICTION ARCHIVES MAILING LIST FILES

|
FIRST LEVEL STRUCTURES: |
||||||
|
STRUCTURE TYPE |
COST |
BUILD TIME |
FEATURES | TERRAIN |
REQUIRES |
UPGRADE |
| TOWN CENTER | 60 | 2 | Allows other Structure types to be built within its Territory; +06 Increase to Territory Production | P, F, H |
-- |
City |
| FARM | 20 | 1 | +2 increase to Territory Production | P, F, H |
-- |
-- |
| HUNTING LODGE | 20 | 1 | +2 increase to Territory Production | P, F, H, M |
-- |
-- |
| LUMBER YARD | 20 | 1 | Minimum +2 increase to Territory Production | F |
-- |
-- |
| MINING CAMP | 20 | 1 | Minimum +2 increase to Territory Production | H, M |
-- |
-- |
| WATCH TOWER | 30 | 1 | +10% Increase to Territory Defense; Minimum +02 Bonus to Attack/Defense Ratings | P, F, H, M |
-- |
-- |
| BARRACKS | 40 | 1 | Creates Human Pikeman | P, F, H |
Town Center |
Heavy Footman w/ Blacksmith |
| WAR HALL | 40 | 1 | Creates Dwarven Axeman | P, F, H |
Town Center |
Dwarven Guard w/ Forge |
| PROVING GROUNDS | 50 | 1 | Creates Goblin Spearman and Kobold Slinger | P, F, H |
Town Center |
-- |
| BOWER & FLETCHER GUILD | 40 | 1 | Creates Human Archer |
P, F, H |
Town Center |
Longbowman w/ Blacksmith |
| ARCHERY RANGE | 40 | 1 | Creates Halfling Slinger | P, F, H | Town Center |
Gnomish Crossbowman w/ Forge |
| STABLES | 40 | 1 | Creates Light Horse | P, F, H | Town Center | Heavy Cavalry with Blacksmith; Knight with Blacksmith, Academy AND Keep |
| PASTURELANDS | 40 | 1 | Creates Elven Light Horse | P, F, H | Town Center | Elven Ranger with Dwarven Forge; Elven Warhorse with Dwarven Forge, Loremaster’s Study and Keep |
| WOLF PENS | 40 | 1 | Creates Wolf Rider | P, F, H | Town Center | Worg Rider with Orc Smelting Pits |
| TRADING POST | 40 | 1 | Allows trade between kingdoms | P, F, H | Must originate in either a capitol or a Town Center | -- |
| MARKET | 60 | 2 | +8 increase to Territory Production | P, F, H | Town Center | Bazaar w/ City |
| WHARF | 60 | 2 | Creates Trade Merchant Vessel | P, F, H | Lake or Sea; Town Center | Warships w/ Shipwrights Guild |
| TAVERN | 40 | 1 | Allows the hiring of random mercenaries and heroes | P, F, H | Town Center | -- |
|
SECOND LEVEL STRUCTURES: |
||||||
|
STRUCTURE TYPE |
COST |
BUILD TIME |
FEATURES | TERRAIN |
REQUIRES |
UPGRADE |
| BLACKSMITH | 60 | 2 | Creates Heavy Foot, Longbowman and Knight; Can Smelt Mithril Ore and Fashion Improved Weaponry and Armor | P, F, H |
Town Center AND Barracks, Guild or Stables in same Territory |
Paladin with Academy AND Church; Berzerker with Church
|
| DWARVEN FORGE | 60 | 2 | Creates Gnomish Crossbowman, Dwarven Guard and Elven Ranger; Can Smelt Mithril Ore and Fashion Improved Weaponry and Armor | P, F, H |
Town Center AND War Hall or Archery Range in same Territory |
Mystic Warder, Dwarven Battle Thane and Elven Longbowman with Loremaster’s Study and Druid’s Circle; Gnomish Demolition Platoon with Loremaster’s Study, Keep and War Hall |
| ORC SMELTING PITS | 70 | 2 | Creates Orc Archer, Hobgoblin Marauder and Worg Rider; Can Smelt Mithril Ore and Fashion Improved Weaponry and Armor | P, F, H |
Town Center AND Proving Grounds or Wolf Pens |
Death Knight with Temple and Ogre Warmaster with Hall of Secrets; Goblin Suicide Squad with Keep and Hall of Secrets |
| KEEP | 100 | 2 | +10% Increase to entire Territory Defense; minimum 1 points per unit | P, F, H |
Town Center AND Blacksmith |
Castle, Citadel OR Fortress with City |
| SHIPWRIGHTS GUILD | 80 | 2 | Allows kingdom to build Light Warships and Transport Vessels | P, F, H |
Lake or Sea; Town Center AND Wharf |
-- |
|
THIRD LEVEL STRUCTURES: |
||||||
|
STRUCTURE TYPE |
COST |
BUILD TIME |
FEATURES | TERRAIN |
REQUIRES |
UPGRADE |
| CITY | 200 | 3 |
+20 Increase to Territory Production; Allows for Fourth Level Structures |
P, F, H |
Town Center AND Blacksmith, Dwarven Forge OR Orc Smelting Pits |
This counts as an Upgrade to the Town Center; Structures may still be built during the Upgrade Phase |
| ACADEMY | 70 | 3 | Creates Paladin (with Church); Creates Berzerker | P, F, H |
Town Center AND Blacksmith |
Paladin w/ Church |
| LOREMASTER'S STUDY | 110 | 3 |
Creates
Elven Longbowman and Dwarven Battle Thane; Creates Mystic Warder
(with
Druid’s Circle); |
P, F, H | Town Center AND Dwarven Forge | Mystic Warder w/ Druid's Circle |
| HALL OF SECRETS | 80 | 3 | Creates Death Knight (with Temple) and Ogre Warmaster; Allows Artifact Development and Spell Research; +04 bonus Mana to Territory | P, F, H | Town Center AND Orc Smelting Pits | Death Knight w/ Temple |
| CHURCH | 80 | 3 |
Creates
Paladin (with Academy); |
P, F, H | Town Center | -- |
| DRUID'S CIRCLE | 90 | 3 | Creates Mystic Warder; Automatically Heals any Wounded Hero; Increases Loyalty Base one Rank; +06 Bonus Mana to Territory; Grants Divine Realm Spell | P. F. H | -- | -- |
| TEMPLE | 90 | 3 | Creates Death Knight (with Hall of Secrets); Automatically Heals any Wounded Hero; Allows Research of Spells; Increases Loyalty Base 1 Rank; +04 Bonus Mana to Territory; Grants Divine Realm Spell | P, F, H | Town Center | -- |
| LIBRARY | 90 | 2 | Allows for Research of Wizardry Spells; +04 Bonus Mana to Territory | P, F, H | Town Center | University w/ City |
| FOUNDRY | 100 | 2 | Allows kingdom to build stronger warships | P, F, H | Town Center, Wharf AND Shipwright’s Guild | -- |
|
FOURTH LEVEL STRUCTURES: |
||||||
|
STRUCTURE TYPE |
COST |
BUILD TIME |
FEATURES | TERRAIN |
REQUIRES |
UPGRADE |
| CASTLE | 150 | 3 | +25% Increase to entire Territory Defense; Includes 2 Heavy Footmen and 1 Human Archer (No Upkeep necessary; All 3 units must remain in the Castle) | P, F, H | Keep and City | -- |
| CITADEL | 150 | 3 | +10% Increase to entire Territory Defense; Includes 2 Dwarven Guard and 1 Gnomish Crossbowman (No Upkeep necessary; All 3 units must remain in the Citadel) | P, F, H | Keep and City | -- |
| FORTRESS | 150 | 3 | +10% Increase to entire Territory Defense; Includes 2 Hobgoblin Marauders and 1 Orc Archer (No Upkeep necessary; All 3 units must remain in the Fortress) | P, F, H | Keep and City | -- |
| UNIVERSITY | 90 | 2 | Allows for Artifact Development and Spell Research; +02 Bonus Mana to Territory | P, F, H | City and Library | -- |
| BAZAAR | 70 | 2 |
+06 Increase to Territory Production; Random Artifact becomes available to kingdom for purchase |
P, F, H | City and Market | -- |
| Universal Structure | |
| Human Structure | |
| Demihuman Structure | |
| Goblinoid Structure | |
| P | Plains |
| F | Forests |
| H | Hills |
| M | Mountains |
GAZETTE TROOPS WORLD MAP BIG MAP NATIONS GALLERY FICTION ARCHIVES MAILING LIST FILES
